Category: Projects

Read More

Bodies in Residency is now on!

We are thrilled to announce the launch of the Bodies in Residency program, as a part of a three-year feminist research-creation collaboration between OCAD University’s game:play Lab, Social Body Lab, and DMG. This initiative brings […]

Read More

Renewable artgames residency (RAR)

The Renewable Artgames Residency was a remote synchronous sustainable gamemaking off-grid residency organized by Kara Stone and Cindy Poremba. The prototype residency ran the first week of August 2023, with invited participant artist Meagan Byrne. […]

Read More
Bodies in VR promo image

Bodies in VR

Bodies in VR is part of the Bodies in Play partnership between OCAD University’s game:play Lab and Social Body Lab, and DMG.

Read More
Hand Made Ident

hand made: VR tools for creation

Funded by eCampus Ontario, led by Dr Emma Westecott, and in partnership with MasterpieceVR this research explores and studies how the Masterpiece Studio Virtual Reality creative tool set enables different disciplines to create 3D content. […]

Read More
BIP logo

BiP: Bodies in Play

Bodies in Play: Inclusive Co-Creation for Wearable Technology and Virtual Reality is a two year research-creation partnership between OCAD University’s game:play Lab and Social Body Lab, and DMG that brings together academic, cultural and community […]

Read More

From Within an Active PoV

From Within an Active PoV: Feminist VR Game Making is a research-creation project that investigates a feminist intervention in virtual reality game-making. It aims to build a generous and inclusive coalition of feminists in games by bringing feminist VR makers together and studying how, what, and why they make VR games.

Read More

VVV: Volumetric Video in Videogames

VVV: Volumetric Video in Videogames is a practice based research inquiry that uses full motion video (FMV) videogame design patterns to scaffold the design of new games using volumetric (spatial 3D) video. It aims to advance critical discourse and design knowledge surrounding volumetric video and other emerging forms of hybrid captured media, within videogames and related immersive experiences.