2024
Poremba, Cindy. “Ansel and the (T/M)aking of Amateur Game Photography,” in Screen Images: In-Game Photography, Screenshot, Screencast. eds. Winfried Gerling, Sebastian Möring and Marco De Mutiis. Kadmos Berlin, 2024: 223-244.
2022
Poremba, Cindy. “Wing Commander III: Heart of the Tiger,” in 50 Key Video Games, eds. Bernard Perron, Kelly Boudreau, Mark J. P. Wolf, and Dominic Arsenault. Routledge. Forthcoming June 2022. 293-298.
2021
Hartman, Kate, Emma Westecott, Izzie Colpitts-Campbell, Jennie Robinson Faber, Yiyi Shao, Chris Luginbuhl, Olivia Prior, and Manisha Laroia. “Textile Game Controllers: Exploring Affordances of E-Textile Techniques as Applied to Alternative Game Controllers.” In Proceedings of the Fifteenth International Conference on Tangible, Embedded, and Embodied Interaction, pp. 1-14. 2021.
2020
Carl Therrien, Cindy Poremba and Jean-Charles Ray. From Dead-end to Cutting Edge: Using FMV Design Patterns to Jumpstart a Video Revival (2020) in Game Studies (20.4)
Aycock, John, Cindy Poremba and Carl Therrien. 2020. “Remediation of Cinema Images in Videogames.” In Encyclopedia of Film Techniques and Technologies, edited by Andre Gaudreault, Laurent Le Forestier and Gilles Mouellic.
Poremba, Cindy. “VVV: Volumetric Video in Videogames” Poster, Proceedings of the 26th International Symposium of Electronic Art (ISEA 2020), October 13-18th 2020, Montreal, QC, 683-685. Access via the OCAD University Research Repository.
Tingley, Jane and Cindy Poremba, “Anyone, anyWare: Perceiving Sentience and Embodiment in a Distributed Sculpture.” Short Paper. Proceedings of the 26th International Symposium of Electronic Art (ISEA 2020), October 13-18th 2020, Montreal, QC, 539-542. Access via the OCAD University Research Repository.
Westecott, Emma. “Game sketching: Exploring approaches to research-creation for games.” Virtual Creativity 10, no. 1 (2020): 11-26.
2019
Cindy Poremba. Fiction Façade and the Zero Player Game (2019) in Art After Dark: 10 Years of Urban Screen, Surrey Art Gallery. Access via the OCAD University Research Repository.
Westecott, Emma, Suzanne Stein, Hsu Cheryl, and Rahman Kashfia. “In Situ: Researching corporate diversity initiatives with game developers.” (2019): 1-18 in DiGRA 2019 – Proceedings of the 2019 DiGRA International Conference: Game, Play and the Emerging Ludo-Mix . Kyoto, Japan. August 2019. (Lead Author)
2018
Westecott, Emma. Feminism and Gameplay Performance (2018) in Feminism in Play p. 251-266. Palgrave Macmillan, Cham.
2016
Westecott, Emma. Playing with Gender: Promoting Representational Diversity with Dress-up, Cross-dressing and Drag in Games (2016) in Diversifying Beyond Barbie and Mortal Kombat. p.234. ETC Press