game:play @ GDC 2022

game:play Lab Co-Director Cindy Poremba will be presenting design strategies for working with volumetric video in videogames, at the Future Realities Summit, part of this year’s Game Developers Conference (GDC 2022), March 21-25, San Francisco, […]

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INTER/her artist talk with Camille Baker

Following her own experience with the health care system to treat a post-reproductive disease, interdisciplinary artist Baker created the project INTER/her, an immersive installation and VR experience exploring the inner world of women’s bodies and […]

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Hand Made Ident

hand made: VR tools for creation

Funded by eCampus Ontario, led by Dr Emma Westecott, and in partnership with MasterpieceVR this research explores and studies how the Masterpiece Studio Virtual Reality creative tool set enables different disciplines to create 3D content. […]

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BIP logo

BiP: Bodies in Play

Bodies in Play: Inclusive Co-Creation for Wearable Technology and Virtual Reality is a two year research-creation partnership between OCAD University’s game:play Lab and Social Body Lab, and DMG that brings together academic, cultural and community […]

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From Within an Active PoV

From Within an Active PoV: Feminist VR Game Making is a research-creation project that investigates a feminist intervention in virtual reality game-making. It aims to build a generous and inclusive coalition of feminists in games by bringing feminist VR makers together and studying how, what, and why they make VR games.

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VVV: Volumetric Video in Videogames

VVV: Volumetric Video in Videogames is a practice based research inquiry that uses full motion video (FMV) videogame design patterns to scaffold the design of new games using volumetric (spatial 3D) video. It aims to advance critical discourse and design knowledge surrounding volumetric video and other emerging forms of hybrid captured media, within videogames and related immersive experiences.